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Hex fiend armory
Hex fiend armory




hex fiend armory
  1. #Hex fiend armory mod
  2. #Hex fiend armory full
  3. #Hex fiend armory plus

Preventing that 21 and 19 from hitting you that round is better then any number of temps you can possibly get.

hex fiend armory

The hex blade does have one thing going for it, one spell called shield. The false life evocation helps mitigate this at low levels a bit. The hexblades curse sucks in this reguard, +temp on kill is SOO much better.

#Hex fiend armory mod

At 12 warlock (14) you get + char mod damage again so that is doubley sweet for hexblade. Seems hexblade is a very slight advantage here. NOVA wise, hexblade has a small bonus due to critting on a 19/20, hurl and fireball are pretty sweet too. Hexblade gets + 2 damage against cursed target per attack. Slight increase to hexblade, simply because +2 charīoth get 2nd attack at level 7 both get hex both get same smites. I am leaning towards keeping regular str.Ĭonclusion. I could go medium armor, get my dex to 14, str to 13, have 1 less HP/level one less AC, for +3 to dex saves… but no wasted str. Still need the 15 str for heavy armor, can still get 16 con.

#Hex fiend armory plus

If I go hexblade, I will need 16 char, damage and attack, plus bonus damage to cursed target. All in all not awful, won’t be using char for damage.

#Hex fiend armory full

If I go fiend, I need a full 16 in str, making con a 16, but char 14. This gives me 2 more spells per day then pure warlock also (even if only first level), hex or smite, or shield all yummy). To do this I need to keep a 13 in str… can’t dump it for multi-class purposes. Then possibly sentinel, we shall see.įirst 2 levels are paladin, sure second attack is late at 7, but I been getting 2 attacks for a while, so good things for those who wait… The goal is like everyone else, pole arm master (2 attacks level 1) smiting fun maybe on both. The age old question of fiend vs hex blade, but it’s a bit more then that, it becomes fiend + sorc vs hex blade. Hello all, I have seen many post about fighter/warlock, but haven’t seen the paladin one so I will ask. r/DnD /r/rpg /r/Pathfinder_RPG /r/tabletop /r/UnearthedArcana /r/DnDHomebrew /r/dndnext r/characterdrawing /r/Imaginar圜haracters /r/alternativeart On-Topic Subreddits

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    hex fiend armory

    It is often the bonus action of that very turn the creature dies or any turn before the top of the duration of the spell.Aid other tabletop gamers in creating interesting or devastating characters. With Hex, it specifically says you transfer Hex “on a subsequent turn.” Throughout the PHB, it makes references to a player’s “next turn.” Subsequent simply means sometime after. The length of your time a creature remained cursed decided by the caster’s skill level. Remove curse might be wont to remove the curse. When cursed, the creature suffered debilitating necrotic damage until the spell expired. The target creature had to be accessible to the caster. The sole time you should not have Hex up is once you have a right away need for one more spell that needs concentration.Ī caster was ready to use this spell to curse a creature within 90 feet (27 meters). The debuff on ability checks is simply gravy and allows for lots of creative uses. Utilized in concert with Eldritch Blast, it’ll increase your damage by over a 3rd over the course of the day. 1d6 per hit might not sound like much initially, but the power to stay it active all day long for nearly no cost (past level 5, just get up an hour early, cast it, and short rest before you head out) allows you to feature some serious damage output to your arsenal. Without house rules made to nerf it, Hex may be a perfectly viable and really powerful tool within the Warlock’s arsenal.






    Hex fiend armory